![]() ![]() One of my favorite presets is called tight pants, and it's this very detailed limb that gives you a whole bunch of controls. And again, you have controls for the thickness. This one kind of tapers out from the middle. There are so many clever presets in this list and you should definitely play around with all of them. And that is just the first dial in the list. So that is an incredibly powerful addition to version two. It all functions exactly the same way, but it gives you the added controls of the taper amount and the stroke width. I can change the bend radius to be completely curvy. And it behaves just like any other rubber hose layer with the same amount of controls. So this incredibly clever pre-set should really help cut down on the number of noodley looking arms on the internet. And if I click on the actual hose, I can adjust the width and the taper amount. ![]() And just like that, my rubber hose is no longer single width it's tapered. So if I click on that with my host selected, I will then click the apply style button. And the one that you're probably most interested in is this one right up at the top called tapered hose. We have a list and each one of these is a preset that comes with rubber hose too. Now this style panel is brand new and it allows you to do some pretty incredible things right here. We have two more options under build, but we'll come back to that in a little bit. It's a completely customizable little menu and that's super handy for customizing your own character rigging. And I can even add my own controller pair labels here and add them into the list, take them out, rearrange them. So this is the same rubber hose that, you know, in love with some nicer looking controls that allow you to manage things a little bit easier. So if I click that the script runs its magic and just like version one, it generates a limb with two controllers that very easily allow me to pose my arm.Īnd in the effects controls panel, we have all the same controls that we're used to like hose length, the bend radius. And then right here, we have the new rubber hose button. You can choose your start and end point labels just like in version one. So you have this nice compact little panel to be able to name your limb. This is where you're going to actually generate your limbs. So let's just start with build just like the name sounds. It's very nice and organized color-coded so it's easy to keep track of. So right down here, I have my rubber hose to script panel.Īnd as you can tell, it's very compact, which is great because you probably have lots of little script panels floating around your after effects, workspace, and version two is broken down into three different sections, build style, and manage. So you can get an idea of what they'll allow you to be able to do and how they'll speed up your workflow when doing character animation. ![]() So today I'm kind of going to just walk you through some of the new features of version two. Now, if you're not familiar with rubber hose, it's a rigging script for after effects that allows you to generate very easy to use limbs using shape layers inside of after effects Adam, over at battleax, who came up with this script is a mad genius and I'm blown away by all the things that he's been able to pack into rubber hose and version two is even more amazing. And I am very excited today to be talking to you about rubber hose, a version two. Hey, this is Jake Bartlett for school of motion. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |